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Product Visualisation

This unit mainly consists of creating a very realistic and accurate 3D model of an object of my choice and to hange and alter it ever so slightly to look like a gadget of some sort.

Research:

I have decided to research fire alarms for this topic as it has a fairly unique shape and can have lots of potential into making it into a weapon of some sort, all of the images above look fairly similar which means that I can combine aspects of them easily so that I’m able to model my own that looks as real as it could be. From what I’ve noticed all of the above fire alarms also have a very similar colour scheme which is suitable as it blends in with the ceiling, the mostly look manufactured out of slightly reflecting white or cream plastic therefore when texturing my own I will have to take this into consideration, also most of those fire alarms also have two round shaped red and green lights that most likely shine which would also be an aspect id have to take into consideration so that my model can be as similar to the original as possible.

Modeling:

This is my finished product I have modelled it using mostly cylinders changing the divisions and applying new divisions within so that I’m able to create more intricate detail and also use the smooth tool to be able to create very smooth object that appear round but contain far less polygons than it would without using the tool. I tried to add a lot of the very fine detail so that my product looks as similar as it could be. When making this into a gadget I decided to include sharp blades coming out of the side ventilations and make it into a robotic looking feel by adding robot like legs to the fire alarm so it looks more like a gadget. During the process of modelling I realised that one of the errors made is that the actual base shape for the model is not as round as I think it should be therefore not making the object as accurate to its research as it could be. Some of the details within the object also do not look as accurate compared to the research such as the ventilation holes have far more smaller details within the detail.

Wireframe image

This wireframe image shows the modelling and the techniques I used to create the model it shows all of the polygons used and how they are distributed around the model, you can straight away see that most of the detail is present in the centre of the object. From looking at the wire frame image of my object I noticed that some parts of my modelling could have been done in an easier way without having to increase the amount of polygons used, if this product were to be put into a videogame it could cause unnecessary lag due to the amount of unused polygons.

Composition:
Evaluation:

From the final images that I have made by using the illusion of angles I have created realistic looking images to show what my product would look like in an actual setting, texturing the background did this and creating a realistic lighting that reflects off the object and creates a faint shadow. I think these images are successful as it looks like the object is actually present in the image. The object also portrays the features of it easily and can be identified to the inspiration which I believe make it a successful picture. The one thing I would alter is the visibility of the shadows and the scale of the object compared to its surroundings.

I have placed my model on the side of the wall rather than being placed onto a table, as it seems to be far more appropriate for my specific product as it is supposed to be something that is hidden in the corner or the ceiling.

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