



Doodle: Unit 10
In this project I learnt simple action-script 2.0 scripting such as creating buttons and having an object follow the cursor and or mouse. Ive done this through creating if statements and combining it with variables so that it will allow me to do further improvements without complications later on. In the flash file below i managed to create a two player game with the controls of w,a,s,d and the arrow keys. it shows the basic movements of the ball and paddle and how I used if statements and the creation instance names for certain aspects to create simplicity in the coding of the doodle. The one problem that is currently happening is the sticky back situation where the ball gets stuck on the paddle but this can be easily fixed by changing the speed of the ball and paddles. Another thing that I could improve that is along side the basic movement coding of the paddle is to allow it to move right and left to create a rather more challenging version of the game and with that creating a smaller hit box for achieving a point.
After I have successfully completed the basic controls of the game such as the ball and paddle movements which were created by using if statements in addition with the X and Y coordinates I stared to experiment by creating a never ending score to make this doodle a far more game like doodle and also after experimenting with different backgrounds and colour schemes I decided to go with a rather retro themed black and white style.
I could improve this doodle by adding customisable player names, a start and end animation and also a limited score goal such as a score of 3 to allow the game to be shorter and result in a winning player
During this experimentation I played around with flash and followed tutorials online to fully understand actionscript 2.0 and have a better understanding of the software this was a little challenging as I did encounter many problems which in the end I did manage to work around and successfully created a simple platform game that currently has no objectives but only focuses on the basic controls of the character and map which I can later on improve by adding in a start and end of the game and also adding different aspects to the game such as enemies or ladders and a way of returning back to the start if you fall off the map.
Due to this experimentation i have a better understanding of flash and using different statement to achieve different goals in the doodle.
For my final doodle project I decided to programme a simple paint like program where I created buttons for the change in colour/thickness of the line and the rubber which allows me to follow the mouse creating a somewhat paint like programme as shown in the image on the right I used if root and function statements and creating instance names to allow the programme to recognise what I would like it to do, I looked into each colours code which i used to differentiate the difference between each colour allowing me to draw in different colours. I made this by doing each aspect of the doodle in different layers to create an organised flash project.
I would definitely improve this doodle by adding different components such as creating shapes through a simple click and drag motion and also experimenting with adding a fill button, another main aspect that I would add is a reset button to clear out the whole screen for a fresh canvas.
I'd also look into the visible appearance of my doodle to make it look more aesthetically pleasing for the user.
Overall I think this doodle has been successful as it seems to work correctly and portray my idea well.
